![]() ![]() ![]() □ Advanced: Displacement - Overview : Intro to Displacement. □ Intermediate: Mixing and Layering Stepthrough : Project-based approach to learning how to mix and layer materials. □ Intermediate: Mixing and Layering Deep Dive : Deep dive into mixing and layering nodes and materials. ![]() □ Intermediate: Normal Maps : Deep dive into the Normal channel, also covers bump. □ Basics: Universal Material Channels : Deeper dive into each of the Universal Material’s Channels. □ Basics: Universal Material Build Guide: Overview and 10 questions that will help you determine how to build any Universal Material. The following guides will give you a deeper understanding of Octane’s material system and help you expand and customize the materials in this set. Setups for Sheen, Coating, and Material Layers. Setups for Opacity, Thin Film, and Round Edges. Procedural setups for Bump, Normal, Texture Displacement, and Vertex Displacement. More advanced Medium setups using a few different inputs in each medium. Basic Medium Examplesīasic Medium setups for Absorption, Scattering, and Random Walk mediums using both Specular and Diffuse Transmission. Transmissive Materialsīasic Transmissive materials using Diffuse, Specular, Thin Wall and Thin Wall Diffuse transmission types. Includes both RGB Spectrum and Gaussian Spectrum nodes for different qualities of light. Emissive MaterialsĮmissive material setups for Blackbody and Texture emission. Includes two procedural Anisotropic materials. Metallic materials that also utilize other channels. Metallic materials using all three Metallic IOR methods: Artistic, IOR+Color, and RGB IOR. The Materials Basic Matte & Glossy Materialsīasic Materials using the Albedo & Specular Channels. This page is also available in □ PDF format here. You’re free (and encouraged) to modify them and use them in commercial and personal work. The materials and the shader ball model have been released under the CC0 license. These are meant to be starting points to show the basic construction of a large variety of materials so you can understand how they’re created and expand on them to build your own materials.Īll of the materials are fully procedural - no linked textures were used. This C4D file contains ~75 different Octane materials using the Universal Material. The tool also lets you export your work to multiple formats that are compatible with the main media and operating systems where you will present your work.Version 2.0, Updated September 2022 using Octane 2022.1 By sculpting a multitude of pieces or figures, animating them and then rendering them, you can get impressive 3D miniatures. Equally, you can adjust the work desk to your style when it's time to design, so the screen only shows you the elements you need.Ĭinema 4D is an outstanding program that any industrial designer can use to make the most of their ideas. Simulating any of the materials that you see in real life is digitally possible, thanks to the numerous options that let you configure the program. In Cinema 4D, there are dozens of model types that let you create objects, textures and layers with absolute precision. However, the program's intuitive interface means that you can also learn how to manage the numerous tools while you practice. The way that Cinema 4D works requires technical knowledge that lets you get the most out of each function. What's more, the tool lets you share the results with your work team to carry out professional projects. Thanks to an extensive variety of tools, you have everything you need to animate, model, simulate and render any design. Cinema 4D is a powerful program for Windows where you can create 3D simulations with your computer.
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